# Initialize the boss and player sans = Sans() player = Player()

# Main loop while True: # Handle events (e.g., keyboard, mouse) for event in events: if event.type == KEYDOWN: if event.key == SPACE: player.attack()

def draw(self): # Draw the bone's 3D model # ...

# Update the screen flip_screen()

import math

# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL)

def draw(self): # Draw Sans's 3D model # ...