Roblox Toy Defense Script Better Here
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance.
-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, roblox toy defense script better
function Enemy.new(x, y) local enemy = setmetatable({}, Enemy) enemy.x = x enemy.y = y enemy.speed = config.enemySpeedMultiplier enemy.damage = config.enemyDamageMultiplier return enemy end Are you tired of using the same old
-- Wave settings waveInterval = 10, waveIncrease = 1.2, } enemySpawnChance = 0.5
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100))
-- Update enemies for i, enemy in ipairs(game.enemies) do enemy:update(dt) if enemy.x > 1000 then table.remove(game.enemies, i) end end