void Update() { // Apply a force to the character when the spacebar is pressed if (Input.GetKeyDown(KeyCode.Space)) { ApplyHitForce(); } }
void Start() { characterRigidbody = characterModel.GetComponent<Rigidbody>(); } ragdoll hit.github
// Define the force applied to the character public float hitForce = 10f; void Update() { // Apply a force to