Next Session: Jun 10, 2026

Fps+monitor+activation+code Review

Essentials
Antwerp, Belgium
English
Wed Jun 10 09:30 - 17:30
Amsterdam

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Data Mesh In Action

Fps+monitor+activation+code Review

// Swapchain creation DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; swapChainDesc.BufferCount = 2; swapChainDesc.Width = 800; swapChainDesc.Height = 600; swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;

// Create a device D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_12_0; ID3D12Device* d3dDevice; D3D12CreateDevice(NULL, featureLevel, IID_PPV_ARGS(&d3dDevice)); fps+monitor+activation+code

IDXGISwapChain1* swapChain; dxgiDevice->CreateSwapChainForHwnd(d3dDevice, hWnd, &swapChainDesc, NULL, NULL, &swapChain); Optimizing FPS involves balancing your hardware capabilities, system settings, monitor settings, and in-game or application settings. For developers, understanding and utilizing graphics APIs efficiently can lead to significant performance gains. Always monitor your system's performance using tools like MSI Afterburner or the Performance Monitor in Windows to identify bottlenecks. swapChainDesc.BufferCount = 2

IDXGIDevice* dxgiDevice; device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)); swapChainDesc.Width = 800

// Create a DXGI factory IDXGIFactory* dxgiFactory; CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory));

// Enumerate adapters and devices IDXGIAdapter* dxgiAdapter; dxgiFactory->EnumAdapters(0, &dxgiAdapter);

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Jun 10, 2026, 9:30:00 AM – 5:30:00 PM

Wed Jun 10 09:30 - 17:30
Amsterdam
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